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Written by CrystalBallSoft Staff   
Aug 13, 2007 at 02:57 PM

 

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Use notes to track any and all information about a running campaign or game.  The notes are hierarchical, so entries can be grouped to make them easier to find.  Also, the groups can be expanded or shrunk making it easy to show or hide information dependent on its relevance.  There is also a search field that can be used to find any entry based on the text of the entry.  You'll never have to fight over "what was the name of the old man at the table in the dark corner of the inn?" or "What was the name of that powerful deadly artifact we were supposed to find?" ever again.

Last Updated ( Aug 14, 2007 at 04:40 PM )

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CBLite Current Version
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CBLite Version 3.2
Changes / New Features:
  • [new] Added a GetMicroseconds function for Scripts.
  • [new] Dice Button caption font sizes can now be set in the Preferences.
  • [new] Preference for default font size for output text area (Chat Window, Chat Console, Dice Results Field)
  • [new] You can now drag a Folder onto CBLite. It will attempt to open everything in the folder and sub-folders.  Useful when you need to open a bunch of files at once.
  • [new] You can now Mimimize a window with a hotkey or menu item. (See Window Menu)
  • [new] Hotkeys to RUN (R) and Check for Errors (T) in the Script Editor.
  • [fix] Minimizing a Window now unchecks it in the Window menu.
  • [fix-Mac] New Script Windows not longer pop above the Menu Bar when read back in after being saved.
  • [fix] Infinite Loop when calling a script function that causes a refresh of a button.  These calls are no longer allowed in the Paint Event.
  • [fix] Script Menu on the Dice Button: Script listed in the menu can also be File Scripts. It now searches both places.
  • [fix] Other bug fixes in the Master Script Library and Scripts Functions.
CBLite Version 3.1
Changes / New Features:
  • New "Use Text for Find" menu item under the Search Menu of the Script Editor.
  • If a Script has an error it automatically tries to load the Master Script Library in case that is the cause for the error.
  • Scripts can now have Parameters when you call them from a dice roll and from another script.:
    eg: Script( myScriptName, paramName1=This, paramName2=That )
  • Access to Dice Set Scripts from the Dice Buttons.  You can now easily see what Scripts are being used by your buttons and create new Scripts for your buttons directly from the Dice Buttons.
  • Updated the documentation to fix errors and to add information on new features.
  • Master Script Library Updated with new features and bug fixes.
  • Default Dice Sound are not played if a script is run during the roll. If you want to play a dice sound you must call it manually inside the script.

Bug Fixes:
  • Chat Window, Chat Console, and Dice Result fields now scroll to the bottom correctly on Windows Systems.
  • Menu Hotkeys for "Find" and "Replace" now work on the Script Editor Window.
  • Message Window no longer automatically closes when displaying a notice after a prompt.
  • Underscores in script names no longer causes parsing issues.
  • A script that included a custom Library was overwriting the library when it was saved.
  • Saving a Script to a file with a name that already exists now prompts to replace that file.