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Written by CrystalBallSoft Staff   
Aug 13, 2007 at 03:51 PM

 

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Chatting between players has never been easier.  Just type your message and click send or press Enter.  Messages can be sent to one player, multiple players, or all players.  This allows more dynamic adventuring limiting the effects of metagaming.  Dice roll results, private and public messages, and server messages all apear in the chat window making it easy to follow the flow of the game. 

Last Updated ( Aug 14, 2007 at 03:05 PM )

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CBLite Current Version
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CBLite Version 3.2
Changes / New Features:
  • [new] Added a GetMicroseconds function for Scripts.
  • [new] Dice Button caption font sizes can now be set in the Preferences.
  • [new] Preference for default font size for output text area (Chat Window, Chat Console, Dice Results Field)
  • [new] You can now drag a Folder onto CBLite. It will attempt to open everything in the folder and sub-folders.  Useful when you need to open a bunch of files at once.
  • [new] You can now Mimimize a window with a hotkey or menu item. (See Window Menu)
  • [new] Hotkeys to RUN (R) and Check for Errors (T) in the Script Editor.
  • [fix] Minimizing a Window now unchecks it in the Window menu.
  • [fix-Mac] New Script Windows not longer pop above the Menu Bar when read back in after being saved.
  • [fix] Infinite Loop when calling a script function that causes a refresh of a button.  These calls are no longer allowed in the Paint Event.
  • [fix] Script Menu on the Dice Button: Script listed in the menu can also be File Scripts. It now searches both places.
  • [fix] Other bug fixes in the Master Script Library and Scripts Functions.
CBLite Version 3.1
Changes / New Features:
  • New "Use Text for Find" menu item under the Search Menu of the Script Editor.
  • If a Script has an error it automatically tries to load the Master Script Library in case that is the cause for the error.
  • Scripts can now have Parameters when you call them from a dice roll and from another script.:
    eg: Script( myScriptName, paramName1=This, paramName2=That )
  • Access to Dice Set Scripts from the Dice Buttons.  You can now easily see what Scripts are being used by your buttons and create new Scripts for your buttons directly from the Dice Buttons.
  • Updated the documentation to fix errors and to add information on new features.
  • Master Script Library Updated with new features and bug fixes.
  • Default Dice Sound are not played if a script is run during the roll. If you want to play a dice sound you must call it manually inside the script.

Bug Fixes:
  • Chat Window, Chat Console, and Dice Result fields now scroll to the bottom correctly on Windows Systems.
  • Menu Hotkeys for "Find" and "Replace" now work on the Script Editor Window.
  • Message Window no longer automatically closes when displaying a notice after a prompt.
  • Underscores in script names no longer causes parsing issues.
  • A script that included a custom Library was overwriting the library when it was saved.
  • Saving a Script to a file with a name that already exists now prompts to replace that file.