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Written by CrystalBallSoft Staff
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Oct 08, 2009 at 10:38 AM |
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Introducing the CrystalBallSoft City Generator: [ http://citygen.crystalballsoft.com ] You can now have fully descriptive cities created at the touch of a button! A city generator designed for your fantasy / medieval setting. This can generate tiny single dwelling thorps all the way to massive metropolises full of all the gritty details you need to create intrigue for your campaigns. Here's a description of the options and what they can generate: - Population: select from tiny to humungous. The number of citizens wil be randomly generated.
- By the Sea/River: Your city can have wards assigned for river and/or sea areas with buildings specific to those types of areas.
- Has Military: Some cities have a military stationed in them. This option will give a ward devoted to military and fill it with buildings for military use.
- Number of Gates: If a city has walls, the walls must have gates. Each gate has a ward of buildings around it.
- Generate Buildings: This will add buildings for each ward! Some wards are more dense, and other wards have higher quality establishments.
- Generate Professions: Everyone in a city has to have a job, from beggar to king. This option will fill out every single person even in a large metropolis.
- Major Race & Society Type: These effect the variance in race in the population and the dominant race. Is this an elven city in the deep forest? or maybe it's the hub of all civilization?
The best part is that this generator is COMPLETELY FREE!! Maybe you could click a banner ad or something if you are completely thrilled with the generator results. If you have any questions, comments, or suggestions on how to make this generator better LET US KNOW! If there's enough requests we can add things like random city names, more detail to any of other parts, names for every single citizen, etc, etc. The CrystalBallSoft City Generator can be found at http://citygen.crystalballsoft.com! Go there and start using this amazing tool!
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Last Updated ( Oct 08, 2009 at 01:10 PM )
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