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CrystalBall Lite License Agreement
Written by CrystalBallSoft Staff   
Jul 26, 2007 at 04:58 PM
CrystalBall Lite is Shareware.

You can freely distribute copies of CrystalBall Lite provided you are not selling or making a profit from the copies that are being distributed. Copies of CrystalBall Lite must include all documentation and files originally distributed with the software from the developers web site.

CrystalBall Lite is NOT free. You are provided with a demo of CrystalBall Lite that is limited to 3 Notes and you will be reminded to register every 20 rolls. Entering a valid serial number will lift this limit.

You may use your copy of CrystalBall Lite in accordance with the registration plan you have chosen. If you have purchased a single user license you may use your activated copy of CrystalBall Lite on ONE computer at a time. If you have purchased a group license you may use your serial number on up to 5 computers at a time.

CrystalBall Lite is provided as is, with no implied or written warranty. The CrystalBall Lite developer is not responsible for data loss or other software or hardware problems that may arise from the use of the software.

Using CrystalBall Lite constitutes an agreement that you will abide by the above rules and terms. This license is terminated if you do not agree with the above terms or attempt to use CrystalBall Lite by circumventing the demo limit.
Last Updated ( Aug 10, 2007 at 12:31 PM )

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CBLite Current Version
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CBLite Version 3.2
Changes / New Features:
  • [new] Added a GetMicroseconds function for Scripts.
  • [new] Dice Button caption font sizes can now be set in the Preferences.
  • [new] Preference for default font size for output text area (Chat Window, Chat Console, Dice Results Field)
  • [new] You can now drag a Folder onto CBLite. It will attempt to open everything in the folder and sub-folders.  Useful when you need to open a bunch of files at once.
  • [new] You can now Mimimize a window with a hotkey or menu item. (See Window Menu)
  • [new] Hotkeys to RUN (R) and Check for Errors (T) in the Script Editor.
  • [fix] Minimizing a Window now unchecks it in the Window menu.
  • [fix-Mac] New Script Windows not longer pop above the Menu Bar when read back in after being saved.
  • [fix] Infinite Loop when calling a script function that causes a refresh of a button.  These calls are no longer allowed in the Paint Event.
  • [fix] Script Menu on the Dice Button: Script listed in the menu can also be File Scripts. It now searches both places.
  • [fix] Other bug fixes in the Master Script Library and Scripts Functions.
CBLite Version 3.1
Changes / New Features:
  • New "Use Text for Find" menu item under the Search Menu of the Script Editor.
  • If a Script has an error it automatically tries to load the Master Script Library in case that is the cause for the error.
  • Scripts can now have Parameters when you call them from a dice roll and from another script.:
    eg: Script( myScriptName, paramName1=This, paramName2=That )
  • Access to Dice Set Scripts from the Dice Buttons.  You can now easily see what Scripts are being used by your buttons and create new Scripts for your buttons directly from the Dice Buttons.
  • Updated the documentation to fix errors and to add information on new features.
  • Master Script Library Updated with new features and bug fixes.
  • Default Dice Sound are not played if a script is run during the roll. If you want to play a dice sound you must call it manually inside the script.

Bug Fixes:
  • Chat Window, Chat Console, and Dice Result fields now scroll to the bottom correctly on Windows Systems.
  • Menu Hotkeys for "Find" and "Replace" now work on the Script Editor Window.
  • Message Window no longer automatically closes when displaying a notice after a prompt.
  • Underscores in script names no longer causes parsing issues.
  • A script that included a custom Library was overwriting the library when it was saved.
  • Saving a Script to a file with a name that already exists now prompts to replace that file.