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CBLite Version 3.5
Written by CrystalBallSoft Staff   
Sep 01, 2010 at 04:08 PM

Changes / New Features:

  • [new] Loot Manager for managing party loot
  • [fix] Cloud Chat simplification and open to everyone
  • [fix] copying buttons script message
  • [fix] network stability improvements
  • [fix] paint event current index

 

Last Updated ( Sep 01, 2010 at 04:34 PM )
CBLite Version 3.4
Written by CrystalBallSoft Staff   
Feb 24, 2009 at 11:00 PM

Changes / New Features:

  • [new] send private roll from private message button in chat window
  • [new] ability to show network output in dice roll output window
  • [new] copying buttons by right click copy/paste/cut/clear and option/control dragging
  • [new] when doing table lookup, if the column's type is an integer or double then the cell's value is treated as an actual number
  • [new] networked name can now be changed on the fly without having to first disconnect
  • [fix] Cloud Chat enhancements
  • [fix] network stability improved
  • [fix] private rolls giving nil when noone selected

 

Last Updated ( Mar 06, 2010 at 01:06 PM )
Another One Coming
Written by CrystalBallSoft Staff   
Feb 17, 2010 at 07:29 AM
The next release of CBLite is nearing completion. It's a bunch of fixes and some feature requests that have trickled in. After a few game sessions, we noticed some things that we'd like to see so they've been added.Write Comment (0 comments)
Last Updated ( Feb 17, 2010 at 07:29 AM )
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City Generator
Written by CrystalBallSoft Staff   
Oct 08, 2009 at 10:38 AM
CityGeneratorScreenShot_1

Introducing the CrystalBallSoft City Generator:

[ http://citygen.crystalballsoft.com ]

You can now have fully descriptive cities created at the touch of a button! A city generator designed for your fantasy / medieval setting. This can generate tiny single dwelling thorps all the way to massive metropolises full of all the gritty details you need to create intrigue for your campaigns.

Here's a description of the options and what they can generate:

  • Population: select from tiny to humungous. The number of citizens wil be randomly generated.
  • By the Sea/River: Your city can have wards assigned for river and/or sea areas with buildings specific to those types of areas.
  • Has Military: Some cities have a military stationed in them. This option will give a ward devoted to military and fill it with buildings for military use.
  • Number of Gates: If a city has walls, the walls must have gates. Each gate has a ward of buildings around it.
  • Generate Buildings: This will add buildings for each ward! Some wards are more dense, and other wards have higher quality establishments.
  • Generate Professions: Everyone in a city has to have a job, from beggar to king. This option will fill out every single person even in a large metropolis.
  • Major Race & Society Type: These effect the variance in race in the population and the dominant race. Is this an elven city in the deep forest? or maybe it's the hub of all civilization? 

The best part is that this generator is COMPLETELY FREE!! Maybe you could click a banner ad or something if you are completely thrilled with the generator results.

If you have any questions, comments, or suggestions on how to make this generator better LET US KNOW! If there's enough requests we can add things like random city names, more detail to any of other parts, names for every single citizen, etc, etc.

The CrystalBallSoft City Generator can be found at http://citygen.crystalballsoft.com! Go there and start using this amazing tool!

Last Updated ( Oct 08, 2009 at 01:10 PM )
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